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The Witcher 4 will have a ‘more console-first development’, CD Projekt Red says

The Witcher 4 will have a ‘more console-first development’, CD Projekt Red says

CD Projekt Red boss Charles Tremblay has said The Witcher 4 will have a “more console-first development”.

The studio is currently working on its next fantasy-RPG through Epic Games’ Unreal Engine 5, and CD’s VP of technology has now said the developer is focusing on optimising The Witcher 4 for PlayStation 5 and Xbox Series X|S before turning its attention to PC.

During an interview with Digital Foundry, Tremblay said: “We always do PC and we push and then we try to scale down.

“But then we had so many problems in the past that we tried to see, OK, this time around we really want to be more console-first development, right?

“And then we worked with Unreal, with our partner, and then we saw the challenge - to realise the ambition that to make what we want at 60 fps on PS5 would be, you know, there would be work.”

CD’s VP of art and global art director Jakub Knapik added the studio “wanted to solve certain foundations” by prioritising console development of The Witcher 4.

He explained: “It's pretty logical in thinking about it—it's easier to scale up than down.

“Because we know that both Lumen and all those technologies are providing us pretty consistent representation across the scale-up, we knew that once we'll set up certain foundations both visually and technically, there's room to scale up.

“Now what that means is another question. Because we're CDPR, we always like to push PCs to the limit. It's just a creative process how to really use it.

“We know we have a really great foundation right now on the console that we still need to push, but we'll still figure out what it means - for sure we're going to expand all the raytracing features forwards.”

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